For example, a battle with 5.5 infantry on one side would be 5 solid infantry units and 1 militia. In addition I round units the nearest half, and treat "half a unit" as a cheap militia unit. I treat each unit of infantry as one unit (I use medieval kingdoms 1212 mod) and same for cavalry, and try and use high and late period units and experience chevrons to make a balanced battle. If people like this concept I have a few ideas to make it more accurate, as at the moment its up to the player to balance the TW battle to reflect tech, combat ability, discipline, etc. These values are still a WIP but I’ve played a few campaigns and tweaked them to make a difference but not be too OP. This then gives you a temporary modifier affecting damaged taken and discipline. It is a bit crude, as you use a decision to trigger an event where you select the outcome: decisive victory, close defeat, etc. I’ve always dreamed of a game with the campaign of EU4 and the battles of Total War, and this is as close as I’ve seen anyone come. This mod allows you to pause before a major battle, replicate the battle in a Total War custom battle, then have its outcome influence the battle in EU4.
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